Oct
15

I've finally uploaded my BYOL lab content from Adobe MAX and all the assets are ready for download. My lab was about integrating BlazeDS and ColdFusion 9 and involved constructing an application that used BlazeDS messaging. If you would like to go through all the content simply use the link below to download everything. Here's what's included:

Aaron_West_IntegratingBlazeDSColdFusion_Slides.pdf
These are the slides from the first 10 minutes of the lab. I build slides with very minimal content, so these won't hold too much value without me talking through them.

Aaron_West_IntegratingBlazeDSColdFusion_LabHandouts.pdf
This is a 30 page walkthrough PDF that has all the content we went over during the lab. It's written so anyone can read the PDF and go through the steps to build the application using Flash Builder 4 beta and ColdFusion Builder beta without me leading the class. Pay special attention to the setup instructions on page 3 and 4.

walkthroughs
This directory has all the walkthrough code used throughout the application. Each walkthrough directory, such as wt-4 has all the code written up to but not including that specific walkthrough. There's also a final application folder that has the full application in a ready to run state. This content is referred to several times throughout the walkthrough PDF.

Download the content here.

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This entry was posted by Aaron West on October 15, 2009 at 8:00 AM. It was filed in the following categories: ColdFusion, Adobe MAX 2009, Programming, BlazeDS, Flex. It has been viewed 7254 times and has 3 comments.

3 Responses to My Adobe MAX Lab Content Available for Download

  1. Chad Mefferd

    Thanks Aaron!

  2. No, thank you for downloading the lab Chad. I'd love to hear your feedback after you've had a chance to go through everything. And if you run into an issue please don't hesitate to ping me.

  3. Caught the presentation at BFlex in Bloomington Sunday. I had an issue with the swf loading the subscribed channel messages and you'd mentioned you had seen the issue before, but didn't know the fix.

    It turns out since the swf is built and ran locally, you have to access the Global Securityh Settings panel and add an allow for the directory you are running the built swf from (http://www.macromedia.com/support/documentation/en...) Then it allows the channel to push the messages through fine